Technical Art considerations:
Floating leaves on water
Animated trees to move in wind
Moving cloud shadows on ground
Making the colours work together.
Creating a coherent look.
Making the natural parts work with the man made parts.
Creating a believable sense of scale.
Creating a believable sense of detail.
Managing hard surface an organic modelling.
Keeping The player confined whilst not making them feel limited.
For this current idea I've researched places where it would be possible to gather photo reference. Some may be easier to get than other and some may require permission.
I want the colour palette to reflect the changing colours of autumn. So lots of reds browns yellows and greens, with cooler colours coming from the rock and water elements. The colours for the tower and all the human elements is still undecided, but it needs to work well with the autumn tones.
The lighting to mainly come from the sun, with the time of day being early evening or morning. However I might add a day night cycle to the scene. Also the tower and other human elements maybe have small lights to help focus attention.
An exterior scene based in an Autumnal wood using a large modern/futuristic building and a waterfall as focus points
With the scene I intend to show some kind of relationship between Nature and human influence.
I intend to have pipes and cables running through the woods and things like CCTV cameras dotted about. All these things and the tower will be over grown and dirty as if they're being reclaimed.